Virtual reality and human consciousness: the use of immersive environments in delirium therapy

by Suvajdzic, Marko | Bihorac, Azra | Rashidi, Parisa | Ruppert, Matthew | Williams, Seth | Ozrazgat-Baslanti, Tezcan | Ong,Triton | Appelbaum, Joel

Technoetic Arts, vol. 16(1), 2018, pp. 75-83. https://www.ncbi.nlm.nih.gov/pmc/articles/pmc7571612/

Category:

Description

Immersive virtual environments can produce a state of behavior referred to as “presence,” during which the individual responds to the virtual environment as if it were real. Presence can be arranged to scientifically evaluate and affect our consciousness within a controlled virtual environment. This phenomenon makes the use of virtual environments amenable to existing and in-development forms of therapy for various conditions. Delirium in the intensive care unit is one such condition for which virtual reality technology has not been evaluated to date. We are currently assessing the feasibility and utility of a delirium prevention and treatment system which implements virtual reality to improve quality of sleep, reduce pain, lower usage of sedatives, and stimulate cognition. The proposed system will consist of 3-axis wearable accelerometers, 6-DOF position trackers, a virtual reality system, and apps designed to promote sleep quality and mindfulness. Our a priori hypothesis is that our virtual reality therapy system would lower the occurrence of delirium in patients admitted to intensive care units.

Keywords: Virtual Reality, Serious Games, VR Therapy, Delirium, Consciousness, Games for Health, Health, Cognition

Additional information

Author

Suvajdzic, Marko, Bihorac, Azra, Rashidi, Parisa, Ruppert, Matthew, Williams, Seth, Ozrazgat-Baslanti, Tezcan, Ong,Triton, Appelbaum, Joel

Journal

Technoetic Arts

Year

2018

Volume

16

Number

1

Pages

75-83

DOI

https://www.ncbi.nlm.nih.gov/pmc/articles/pmc7571612/

Citation

Citation

Suvajdzic, M., Bihorac, A., Rashidi, P., Ruppert, M., Williams, S., Ozrazgat-Baslanti, T., Ong,Triton , and Appelbaum, J., 2018. Virtual reality and human consciousness: the use of immersive environments in delirium therapy. Technoetic Arts, vol. 16(1), pp. 75-83. https://www.ncbi.nlm.nih.gov/pmc/articles/pmc7571612/

BibTex

@article{digitalWorlds:525,
doi = {https://www.ncbi.nlm.nih.gov/pmc/articles/pmc7571612/},
author = {Suvajdzic, Marko and Bihorac, Azra and Rashidi, Parisa and Ruppert, Matthew and Williams, Seth and Ozrazgat-Baslanti, Tezcan and Ong,Triton and Appelbaum, Joel},
title = {Virtual reality and human consciousness: the use of immersive environments in delirium therapy},
journal = {Technoetic Arts},
volume = {16},
number = {1},
year = {2018},
pages = {75-83}
}