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Discover DaVinci – A Gamified Blockchain Learning App
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A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality
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Comparative analysis of 3D user interaction: How to move an object in mixed reality
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Optical Flow, Perturbation Velocities and Postural Response In Virtual Reality
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Custom Virtual Reality System with Real-Time Therapist Interactions to Enhance Home Exercise Performance and Adherence
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How 3D virtual interface can shape consumer decision: The role of informativeness and playfulness
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Blockchain art and blockchain facilitated art economy: two ways in which art and blockchain collide
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Developing a Patient-Centered Virtual Reality Healthcare System To Prevent the Onset of Delirium in ICU Patients.
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A Study on Visual Perturbations Effect on Balance in a VR Environment
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Single-Support Stance and VR Implementation as Visual Perturbation in Human Balance Assessment
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‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game
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A study on visual perturbations effect on balance in a VR environment
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