‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game

by Carroll, Lauren | O’Neil, James | Sado, Mark | Mabaso, Noel | Santoso, Markus

IEEE International Conference on Consumer Electronics (ICCE), January 11-13, 2019, pp. 1-3. https://doi.org/10.1109/ICCE.2019.8661833

Category:

Description

Mobile devices are one of the most promising platforms to bring Virtual Reality (VR) to the mass market in the present day. However, mobile device has a limited computational power compare to the personal computer (PC) meanwhile VR consume a lot of powers during its operational. In this paper, authors developed a mobile VR game, titled Captain Carroll, that employed camera-movement based procedural object rendering approach to make sure that the audience would have a seamless VR gaming experience.

There are about billions of sold mobile devices in the world nowadays. The latest mobile devices such as smartphone and computer tablet equipped with the latest technologies such as processor, gyroscope, accelerometer and others. Therefore, these devices are able to run a VR application. VR is defined to be a computer-generated digital environment that can be experienced and interacted with as if that environment were real [1]. VR application requires a lot of power to run it smoothly. However, due to the limited computational specifications, most devices will not be able to handle a high-quality graphic VR works. So, the overall VR quality should compromise with the device’s specification.

Several approaches have been suggested and one of it is procedural rendering. Procedural generation is defined as the algorithmic creation of game content with limited or indirect user input [1]. In video games, it is used to automatically create amounts of content in game or together with one or many human players or designers. The use of this approach in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction [2]. Currently, the VR industries start to explore this approach to support their projects.

Additional information

Author

Carroll, Lauren, O’Neil, James, Sado, Mark, Mabaso, Noel, Santoso, Markus

Journal

IEEE International Conference on Consumer Electronics (ICCE)

Month

January 11-13

Year

2019

Pages

1-3

DOI

https://doi.org/10.1109/ICCE.2019.8661833

Citation

Citation

Carroll, L., O’Neil, J., Sado, M., Mabaso, N. and Santoso, M., 2019. ‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game. IEEE International Conference on Consumer Electronics (ICCE), pp. 1-3. https://doi.org/10.1109/ICCE.2019.8661833

BibTex

@article{digitalWorlds:196,
doi = {https://doi.org/10.1109/ICCE.2019.8661833},
author = {Carroll, Lauren and O’Neil, James and Sado, Mark and Mabaso, Noel and Santoso, Markus},
title = {‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game},
journal = {IEEE International Conference on Consumer Electronics (ICCE)},
month = {January 11-13},
year = {2019},
pages = {1-3}
}

Related…